Jared Messenger Making animators and artists happy!

18Nov/090

Taking games to the next gen.

I have been researching some ways to achieve post-production quality in a real-time game engine. Since this is such a broad area to cover, I broke it down into branches.

Characters

  • Animation
  • Deformation
  • Materials

Environment

  • Lighting
  • Materials
  • Ambience

I am first going to tackle characters since it is very possible and simple to drop a photo or matte painting as the background.

I will be using Motion Capture as a crutch for my animation skills and primarily focusing on deformations and materials.

Filed under: Random No Comments
9Nov/090

Were Back!

Over the weekend a bunch of pirates captured my site and drowned it with spam. I apologize for any inconveniences this has caused. I am slowly restoring everything, and my demo is back online. The tutorials and scripts will be up shortly.

Thanks for being patient

Jared

Filed under: MEL, Python, Random No Comments